Encounters

PDF p.290 / Book p.282


Start of an Encounter

The SG decides when an Encounter begins. Encounters happen when two or more characters choose to make Skill Checks, or when the order of actions matters.


Ending Encounters

Encounters end then the SG decides, usually when all parties involved choose not to take a Primary Actions, or are incapacitated.


Initiative

Each PC has an Initiative Score equal to AGI + PER + CHA. At the beginning of an encounter each Player chooses when in the Initiative they take their turn. You cannot choose an Initiative higher than your Initiative Score.


Rounds

In a round, each Character takes one Primary Action and some Secondary Actions in Initiative order.


Primary Actions

The main thing a Character attempts.


Secondary Actions

You can do multiple Secondary Actions in a turn as long as they don't contradict, and you can only perform one of each Secondary Action in a Round.


Types of Encounters

PDF p.302 / Book p.294


Social Encounters

Social Encounters use Skills like Charm, Coercion or Language. These rules are optional.


Contested Skill Checks

A Contested Skill Check is used when two Characters are attempting to achieve the same goal.


Combat

Combat is a pretty basic concept, but here are some additional Combat concepts.


Vehicles

Vehicles have AGI and END as well as Physical Defense (PD) and Body. When a Character is making a Piloting Skill Check they cannot add more dice to the Dice Pool than then Agility of the vehicle. Vehicles may also have weapons or technology. When attacking another vehicle, the default target is the vehicle. To attack a person or object on a vehicle the target is considered to have cover.


Animals and Pets

Animals have all the same Stats as Characters and Skill Checks work the same.


Machines and Robots

Machines and Robots have varying Stats. They cannot use Focus.


Inanimate Objects

The Story Guide (SG) decides the PD and the Body of an object.


Spirits and Gods

No physical attack against an incorporeal being deals Damage.




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