War

DONT FORGET INITIATIVE


Make a part of the standee to symbolize penalties


Make a Legend for each standee



Maybe the legions, etc, have a modifier for how many people die. like a legion who rolls 8 successes might have a modifier of 10 to make it an 80 deaths. So if a legion is fighting another legion they need to kill 1,000 people.


For every quarter of the people lost, they will suffer a penalty to all stats. They do not turn into smaller groups.


Pack x 1
Squad x 2
Company x 4
Battalion x 8
Legion x 16


Modifiers

Pack x 1
Squad x 2
Company x 4
Battalion x 8
Legion x 16



Who Has Who?

Free: 2,780

Bears: 3 x Packs
Free Gollems: 13 Individuals
Free Napayans: 6 x Squads, 1 x Pack
Suyata: 1 x Legion, 1 x Battalion, 5 x Companies, 4 x Squads, 2 x Packs
Banta Sabatures: 5 x Squads


Ally Coalition: 5,075

Nidineta: 1 x Legion, 4 x Companies, 1 x Squad
Moonoonat: 1 x Legion, 1 x Battalion, 2 x Squads
Banta: 2 x Legions
Keepers of the Ancient Ones: 5 x Packs


Enemy Coalition: 4,100

Tawazi Chiiya: 2 x Legion, 2 x Battalions, 2 x Squads
Wipahiko: 2 x Legions


Enemies: 3,610

Pithan: 2 legions
Hozho Gollems: 1 Individ3 x Squadsual
Hozho Napayans: 3 x Squads10 x Packs
Coyote City Hooligans: 8 x Squads
Kikadoo: 10 x Packs
Ichigani: 2 x Packs




Who Has What? (Weapons and Infrastructure)

Free:

Hani Giicho for Squads and Packs
Gun Kugami for Squads and Packs
Crystal Pistol for Squads and Packs
Raadii for Companies, Battalions, and Legions
Nichibaa for Battalions and Legions
Jammers for Squads and Packs


Ally Coalition:

Paskang Gami for Nidineta Squads
Kaya War Ax for Packs and Squads
Jammers for Squads and Packs.


Enemy Coalition:

Golem for Hozho in Napaya
Papa for Squads and Packs
Papa Thanka for Companies and Battalions
Kaya War Ax for Battalions, Companies and Squads
Normal Bows and Clubs for Legions


Enemy:

Yutsu Mines around Coyote City
Papa for Squads and Packs
Papa Thanka for Companies and Battalions
Kaya War Ax for Battalions, Squads and Packs
Normal Bows and Clubs for Legions



Brainstorm of Skills


Stats

Initiative:
PD: | MD: | SD:
Body: | Mind: | Soul:
STR: | AGI: | END:
INT*: | PER: | WIS:
SPI: | CHA: | WIL:
These are all influanced by their commander.


Fighting Forces

Pack:

5 highly trained and motivated fighters capable of complex independant decision making.

Examples:

Squad:

50 fighters who are agile and responsive, but susceptible to intimidation. Their commander fights along side their troops.

Examples:

Company:

100 fighters who's commander is nearby giving orders.

Examples:

Battalion:

500 very slow to react fighters of varying skills who are very susceptible to area of effect and being confused or manipulated. Incapable of independant decision making.

Examples:

Legion:

1,000 poorly trained fighters that are devistating to infrastructure and civilians. Act with a single mindedness to acheive a specific goal and are almost unable to be controlled.

Examples:

@Check