Chana
Chana, 37 (as of 710), Female
Archetype: Whisperer| Path: Deer
Initiative: 10
STR: 3 | AGI: 2 | END: 3
INT: 2 | PER: 4| WIS: 3
SPI: 3 | CHA: 4| WIL: 3
PD: 5 | MD: 6 | SD: 7
Body: 8 / | Mind: 9 / | Soul: 10 /
Skills:
- Athletics 1 (4)
- Knowledge 1 (4)
- Coercion 1 (5)
- Skullduggery 1 (4)
- Deception 1 (5)
- Language 2 (6)
- Performance 2 (6)
- Charm 3 (7)
Vibe:
- Chana is tall, with raven black hair.
- She wears all black with maroon accents. Under her long sleeveless coat she wears a short sleeve shirt with slim pants.
- She wears an intricate silver necklace with matching bracelets.
- On her forearm she has a metalic patterned tattoo.
- She has a serious but aproachable disposition.
Equipment:
- Second Eye AR
- Knife +1 (4)
- Mind Expanding Drugs
- Niisi
- Cybernetics: An implant on her forearm that looks like a patterned tattoo, but which can detach to be a small flying drone like a dust moat with a small camera and microphone.
Notes:
Coyote's Gaze
Activation: Secondary Action, 2 points of Mind
Dice Check: Perception and Charisma
Coyote's Gaze creates an extreme level of connection and empathy between the Character and an other Character they can communicate with. This ability is an incredibly dangerous power and Players and Storytellers should be cautious in how they apply it to their gameplay. Your Character has control over this connection in a way that allows them to easily manipulate the target. It can sway an argument, make a stranger your friend, or create interest in the Character where there was none before. It is important to note that this Ability does violate the target’s consent and goes beyond the Charm Skill. The Ability only works on human beings and does not affect animals or spirits. It may or may not work on Creatures.
Coyote’s Gaze is frowned upon in most social circles, is often against the law for public use, and is for bidden in official negotiations. It can also lead to additional criminal charges under Cahokia laws if used in a way that causes harm to someone through its use.
To Activate this Ability, the Character chooses a target they can see directly and spends a Secondary Action and 2 points of Mind. The target performs a Check with their Will and adds Successes to their Mental Defense. The result is the base Success Number for the Character using Coyote's Gaze. Then add in any of the following modifiers.
- If the Character using the Ability:
- Is injured: +1
- Is an enemy or perceived as an enemy by the Target: +2
- If the Target:
- Is already angry at the Character: +2
* Attacked your Character during the current Encounter: +1
- Was attacked by your Character in current Encounter: +3
- The Character then makes a Check based on a Pool of Charisma and Perception. The number of Successes determines the effect of the Ability.
0: No effect
1-2: The target considers your Character a friend and potential ally or lover. Target will not act against their own interest or betray loyalties, but will attempt to maintain the Character's favor.
3-4: The target is putty in the Character's hands. They will betray friends, fight for them, quit their job, or leave their family if the Character asks.
5+: The target worships the Character. They will kill or die for them without hesitation. They will do anything to please your Character and will become violent and beyond reasoning if rejected.
The duration of this Ability is left to the sole discretion of the Story Guide as a way to curb abuse. When the duration is up, there will be a gradual lessening of the effect. Once completely free, the Target will either be anywhere from bewildered to horrified depending on how they behaved while under this influence.
Warning: This Ability should be used sparingly, if at all, against Player's Characters without prior discussion and agreement from all parties, as having agency taken from a Player can result in a less enjoyable gaming experience.
If a Player’s Character is subjected to this Ability (with prior agreement between Players and Story Guide), use it as an opportunity to roleplay that control. The Player under the control of Coyote's Gaze still has decision making power, they should just use it in a way that supports the mechanics of the Ability and creates an interesting story.
Backlinks: Locations:Regions & Continents:Makasing:The Free Lands:Cahokia:Hapaki Mininan:Hapakiwanka