Index

Equipment

Key Terms

Concealed: The default state of this item when worn is hidden from view

Unconcealable: This item cannot be hidden from view

Two Handed: Requires both hands, and is Unconcealable

Large: This item cannot be carried

Critical: The effect applies on a Critical Success

Success: The effect applies on a Success

Legend

+/-X Stat: The Character’s Stat is modified by that value

+/-X PD: The Character’s Physical Defense if modified by that value

+/- SN: An increase or decrease in the Success Number

+X: Number of dice added to a Dice Pool

X/X/X: Modifications to the needed SN based on Short, Medium and Long Range. An X represents that the item cannot be used at that Range

Clothing and Armor

page 215 in Rulebook

Item NameCost RankNotes
Standard Clothing2
Enhanced Clothing 13+1PD vs Environmental Damage
Enhanced Clothing 24+2PD vs Environmental Damage
Enhanced Clothing 34+1PD, Unconcealable
Plated Armor5+2PD, Unconcealable
Skin Suit4+1PD, Concealed
Chameleon Suit5-2SN Stealth, Unconcealable
Hazard Suit6-2 Agi, +4PD vs Environmental Damage, Unconcealable
Smart Armor6+3PD, Unconcealable
Adornments1-5

Gats & Computers

page 219 in Rulebook

Item NameCost RankNotes
Personal Gat5
Community Gat7Large
Industrial Gat8Large
Niisi4
Home Computer4
Advanced Computer5-1SN Computer and Programming, Large
Standard Hack Rig5-1SN Hacking
Advanced Hack Rig6-2SN Hacking, Large
Second Eye AR4
Second Eye VR Basic5Large
Second Eye VR Advanced6Large
Communicators3Concealed
Small Charging Station4
Backpack Charging Station5Unconcealable

Kits

page 225 in Rulebook

Item NameCost RankNotes
Rope and Climbing Gear3-1SN to Climbing Checks
Ceremonial Kit5-1SN Ceremony
First Aid Kit3-1SN First Aid
Medicine Kit5-2SN Medicine
Herbalist Kit5-1SN to Herbalism Checks
Tool Kit3
Advanced Tool Kit5
Breathing Apparatus3-4

Drugs

page 229 in Rulebook

Item NameCost RankNotes
Stabilizers3+1 Body, -2 Mind
Accelerants3-1SN Per, End Checks, +1SN Wis Checks
Military Enhancers5-1SN (Str, Agi, End, Per) Checks, +1SN (Int, Wis, Cha, Spi, Wil) Checks
Neurotoxin4
Paralytic4
Mind Expansion Drugs3-5

Melee Weapons

page 233 in Rulebook

Item NameCost RankNotes
Knife2+1, Concealed
Combat Knife3+2, 0/+2/X
Surgical Knife3+1, Concealed
Anicha Short Blade5+3, 0/+2/X
Anicha Long Blade6+4, Two Handed
Ax2+1, 0/+2/X
Combat Ax3+2, 0/+2/X
War Ax4+3, Two Handed, Critical: Bleeding
Club2+1, +2SN to Stun
War Club4+3, Critical: Stat Damage

Ranged Weapons

page 237 in Rulebook

Item NameCost RankNotes
Mag-Sling4+2, -1/0/+2
Heavy Mag-Sling5+3, +1/+2/+4, Two Handed
Bear Paw Mag-Sling6+5, -1/+3/X, Critical: Bleeding, Large
Tracer Rounds (12)2
Widow Rounds (12)3+1SN, Critical: Bleeding
Anicha Spear5+3, 0/+2/X, -1PD from Armor
Recurve Bow3+2, +1/-1/0
Superior Recurve Bow4+3, 0/-1/-1
Mag-Bow5+4, 0/-1/-2, Critical: Bleeding
Stabilizer Arrows (12)40/0/-1 (Range modifiers stack with the bow)
Neurotoxin Arrows (12)4Success: Poison 2

Vehicles, Drones & Cybernetics

page 242 in Rulebook

Item NameCost RankNotes
Yutsu Sled4End 4
Industrial Yutsu Sled5End 6
Yutsu Barge7Agi 2, End 8, PD 9
Industrial Yutsu Barge8Agi 1, End 9, PD 13
Skimmer5Agi 3, End 5
Sunwing5Agi 5, End 2
Personal Mobility Vehicles (PMVs)3-6
Drone4Agi 3, End 2, Str 1, Investigation 4
Military Drone5Agi 2, End 4, Str 1, Investigation 4, PD 8
Robots5-7
Cybernetics5
Advanced Cybernetics6-7+1 Stat