War

DONT FORGET INITIATIVE

Make a part of the standee to symbolize penalties

Make a Legend for each standee

Maybe the legions, etc, have a modifier for how many people die. like a legion who rolls 8 successes might have a modifier of 10 to make it an 80 deaths. So if a legion is fighting another legion they need to kill 1,000 people.

For every quarter of the people lost, they will suffer a penalty to all stats. They do not turn into smaller groups.

Pack x 1 Squad x 2 Company x 4 Battalion x 8 Legion x 16

Modifiers Pack x 1 Squad x 2 Company x 4 Battalion x 8 Legion x 16

Who Has Who? Free: 2,780 Bears: 3 x Packs Free Gollems: 13 Individuals Free Napayans: 6 x Squads, 1 x Pack Suyata: 1 x Legion, 1 x Battalion, 5 x Companies, 4 x Squads, 2 x Packs Banta Sabatures: 5 x Squads

Ally Coalition: 5,075 Nidineta: 1 x Legion, 4 x Companies, 1 x Squad Moonoonat: 1 x Legion, 1 x Battalion, 2 x Squads Banta: 2 x Legions Keepers of the Ancient Ones: 5 x Packs

Enemy Coalition: 4,100 Tawazi Chiiya: 2 x Legion, 2 x Battalions, 2 x Squads Wipahiko: 2 x Legions

Enemies: 3,610 Pithan: 2 legions Hozho Gollems: 1 Individ3 x Squadsual Hozho Napayans: 3 x Squads10 x Packs Coyote City Hooligans: 8 x Squads Kikadoo: 10 x Packs Ichigani: 2 x Packs

Who Has What? (Weapons and Infrastructure) Free: Hani Giicho for Squads and Packs Gun Kugami for Squads and Packs Crystal Pistol for Squads and Packs Raadii for Companies, Battalions, and Legions Nichibaa for Battalions and Legions Jammers for Squads and Packs

Ally Coalition: Paskang Gami for Nidineta Squads Kaya War Ax for Packs and Squads Jammers for Squads and Packs.

Enemy Coalition: Golem for Hozho in Napaya Papa for Squads and Packs Papa Thanka for Companies and Battalions Kaya War Ax for Battalions, Companies and Squads Normal Bows and Clubs for Legions

Enemy: Yutsu Mines around Coyote City Papa for Squads and Packs Papa Thanka for Companies and Battalions Kaya War Ax for Battalions, Squads and Packs Normal Bows and Clubs for Legions

Brainstorm of Skills

  • Sneak
  • Intimidation
  • Investigation
  • Ranged weapons
  • Melee weapons
  • Tracking
  • Piloting

Stats Initiative: PD: | MD: | SD: Body: | Mind: | Soul: STR: | AGI: | END: INT*: | PER: | WIS: SPI: | CHA: | WIL: These are all influanced by their commander.

Fighting Forces Pack: 5 highly trained and motivated fighters capable of complex independant decision making. Examples:

  • Bears
  • Rangers
  • Assasins

Squad: 50 fighters who are agile and responsive, but susceptible to intimidation. Their commander fights along side their troops. Examples:

  • Airborne

Company: 100 fighters who’s commander is nearby giving orders. Examples:

  • Archers

Battalion: 500 very slow to react fighters of varying skills who are very susceptible to area of effect and being confused or manipulated. Incapable of independant decision making. Examples:

  • Suyata Infantry

Legion: 1,000 poorly trained fighters that are devistating to infrastructure and civilians. Act with a single mindedness to acheive a specific goal and are almost unable to be controlled. Examples:

  • Dine Hoard
  • Banta Hoard @Check