Paths

page 140 in Rulebook

A Path is a transformative, one-time choice made during a coming-of-age ceremony that connects an individual with the Adanadi, a mysterious life form that enhances physiology and may grant special abilities. Each Path is linked to an animal—such as eagle, bison, or owl—and incorporates Adanadi tissue from the chosen animal, creating a deep bond that reflects the animal’s unique traits like strength, agility, or wisdom. This link not only influences a person’s physical and spiritual capacities but also shapes their role in society, with Cahokia recognizing fifteen common Paths that serve as foundations for social bonds, kinship groups, and cultural affiliations across Makasing.

Path NameRelated StatRelated Stat
Path of the EagleStrengthWisdom
Path of the BisonStrengthWill
Path of the BeaverEndurancePerception
Path of the CoyoteAgilityIntelligence
Path of the FoxAgilitySpirit
Path of the OwlEnduranceIntelligence
Path of the BadgerIntelligenceWill
Path of the DeerWisdomCharisma
Path of the SpiderPerceptionStrength
Path of the FalconPerceptionSpirit
Path of the SnakeSpiritEndurance
Path of the CrowSpiritWisdom
Path of the SalmonWillAgility
Path of the BearCharismaStrength
Path of the RaccoonCharismaIntelligence