Paths
page 140 in Rulebook
A Path is a transformative, one-time choice made during a coming-of-age ceremony that connects an individual with the Adanadi, a mysterious life form that enhances physiology and may grant special abilities. Each Path is linked to an animal—such as eagle, bison, or owl—and incorporates Adanadi tissue from the chosen animal, creating a deep bond that reflects the animal’s unique traits like strength, agility, or wisdom. This link not only influences a person’s physical and spiritual capacities but also shapes their role in society, with Cahokia recognizing fifteen common Paths that serve as foundations for social bonds, kinship groups, and cultural affiliations across Makasing.
| Path Name | Related Stat | Related Stat |
|---|---|---|
| Path of the Eagle | Strength | Wisdom |
| Path of the Bison | Strength | Will |
| Path of the Beaver | Endurance | Perception |
| Path of the Coyote | Agility | Intelligence |
| Path of the Fox | Agility | Spirit |
| Path of the Owl | Endurance | Intelligence |
| Path of the Badger | Intelligence | Will |
| Path of the Deer | Wisdom | Charisma |
| Path of the Spider | Perception | Strength |
| Path of the Falcon | Perception | Spirit |
| Path of the Snake | Spirit | Endurance |
| Path of the Crow | Spirit | Wisdom |
| Path of the Salmon | Will | Agility |
| Path of the Bear | Charisma | Strength |
| Path of the Raccoon | Charisma | Intelligence |